Projects

Marvel Rivals
A third-person action game set in the Marvel Universe, focusing on epic combat and character-driven gameplay.

Worked on as part of Netease’s game development team.

Team Size: 200+
Engine: Unreal Engine
What I worked on:
Designed and implemented controller action mapping to balance gameplay between PC and console players.

Utilized Blueprint, Unreal Insights, and automation to enhance performance and player experience.

Managed asset control and built wikis for better team efficiency.

Conducted QA triage, led cross-functional meetings, and refined game mechanics for smooth gameplay delivery.

Love Heist RomeoGame Design Programmer
A 2D narrative-driven exploration game about love, magic, and whimsical worlds.

Completed as part of the UCSC Capstone project.

Team Size: 14
Engine: Unity
What I worked on:
Designing and implementing core gameplay systems, including a raycast-based stealth system and an adaptive slot machine mechanic that evolves with player progression.

World and level design, integrating mechanics with narrative to enhance immersion.

Conducting weekly usability tests, iterating on gameplay based on player feedback to refine mechanics and improve player experience.

Yami – Creative Director
A single-player horror platformer that immerses players in a suspenseful, atmospheric world of darkness and fear.

Selected for the 2019 UCSC Sammys Games Showcase.

Team Size: 3
Engine: construct 3
What I worked on:
Designed horror mechanics and level progression inspired by titles like Limbo and Inside.

Led competitive analysis, refining gameplay based on insights from similar games.

Created game assets and optimized the workflow using Tiled for fast iteration.

Developed UI/UX elements, improving player immersion and the overall user experience.

Micro-Projects

More About Me

Living in Los Angeles, I’ve been working on game design and development for several years, across indie, AAA, and student-led projects. My journey into gaming started with a PS1 at my uncle’s house, and ever since, I’ve been hooked on the power of games to tell stories and create meaningful connections with players. I specialize in gameplay mechanics and rapid prototyping, with a focus on player-driven experiences that push boundaries.

I’m especially passionate about games that foster empathy and explore complex themes. Whether it’s creating immersive systems or delivering that perfect gameplay moment, I believe games have the power to inspire.

Outside of game development, I’m active in the FGC, write media analysis, and make memes about my favorite manga. I also love diving into retro games and TRPG campaigns, always finding new ways to explore creative ideas.

Skills

Leadership & Production

As a generalist with experience in design, production, art, and coding, I focus on aligning cross-functional teams to meet project goals. I lead through collaboration and clear communication, ensuring designers, artists, and engineers work together effectively. By providing regular feedback, conducting postmortems, and holding 1-on-1 sessions, I foster an environment where each team member can grow, improving team dynamics and overall project success.

Creativity & Design

In design, my background in gameplay systems and mechanics allows me to blend creativity with practicality. Whether crafting innovative game mechanics or refining level design, I approach each project with a balance of artistic vision and technical execution. I adapt quickly to project needs, always striving to create compelling player experiences while ensuring that creative solutions integrate smoothly with the overall development process.

Production

  • Risk Identification and Management
  • Scrum, Agile, Waterfall, Kanban Methodologies
  • Sprint Planning & Retrospectives
  • KPI’s and Tracking Progress
  • Scope Breakdowns
  • Resource Planning
  • Setting Deadlines and Milestones
  • Scope and Milestone Tracking
  • Tracking Project and Individual Velocity
  • Cross-Disciplinary Team Coordination
  • Project Roadmaps
  • Task Prioritization and Resource Allocation
  • Creating and Performing Presentations
  • High-Level Planning and Dependency Management
  • Integrating Marketing into Projects

Design Skills

  • Gameplay and Level Design
  • Systems and Mechanics Design
  • Game Mechanics Implementation
  • Writing Narrative and Storylines
  • Prototyping and Iteration in Game Engines
  • Organizing Playtesting and Design Iteration
  • Usability Testing and Feedback Incorporation
  • Cross-Platform Development
  • Design Documentation and Breakdown
  • Competitive Analysis
  • Blueprint Scripting (Unreal Engine)

Art Skills

  • 2D and 3D Asset Creation
  • Concept Art
  • Environment Design
  • Texturing and Shading
  • Adobe Photoshop, Illustrator, and Blender

Software & Additional Skills

  • Unreal Engine, Unity
  • GameMaker, Godot
  • SVN, P4V, GitHub
  • Photoshop, Illustrator, Blender
  • Microsoft Office Suite, Google Suite

Languages

  • English: Fluent
  • Chinese: Native
  • Japanese: Coversational